![]() ![]() If the player’s Level is below 75, the monster’s Level is 75.(from this point the monsters will always be -5 until World Tier III’s max monster Level of 70). If the player’s Level is 62, the monster’s Level is 57, etc.If the player’s Level is 61, the monster’s Level is 56.If the player’s Level is 56-60, the monster’s Level is 55.If the the player’s Level is below 55, the monster’s Level is 55.This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons.ĭeveloper’s Note: We want to give players a better sense of their power progression and mastery over the world while still challenging themselves with structured End Game activities. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind). Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV.World Tier II has had the following bonuses added:ĭeveloper’s Note: We like where World Tier II has landed overall but are increasing its reward pace to better align with its difficulty.– Dungeon Renown reward values increased from 30 to 40ĭeveloper’s Note: This change is retroactive and the additional renown gain will be applied to characters who have already completed side quests and dungeons. ![]() – Side Quest Renown reward values increased from 20 to 30.
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